As usual, closing my end of month with a recipts backlog review. That’s 5ths month in a row. On average it is about ~80 records per month. That’s 3 times a day I’m involved in a money transaction. There are hundreds of others deals we all immerse into on a regular basis. We should be conscious of what we give and what we get in those exchanges. That’s what part of the sales stuff is about.
I’ve stumbled upon this awesome series of thoughts called Economics of personanlity, which resonates with stuff from the above, so I’d like to share that with the world.
I don’t really like to write about provoking stuff containing not-yet-bygone emotions and not yet closed situations. Nevertheless, I’d like to share this because writing about rather professional techniques and approaches needs some grounds:
1. We all live(2013, Russian Federation) not in an Elven country, but rather as a part of Resident Evil. Most frequently we play not Elven roles, but rather genuine Legions of Damned
2. Techniques and approaches which I suggest as a trainer and consultant are meant to help us with reverting from the zombie path. That’s not an easiest route, but quite doable.
3. Stuff tolerated by elves and good for humans is not sutable for zombies and vampires. Thus, before proceeding with techniques, I’d like to settle on values and explain when it’s better to follow mine recommendations and when it’s better to learn from someone else.
Below I wrote about the most vulnerable piece of lives for most of us, our attitude: towards ourselves, our life, colleagues and the world, own and relatives health, professional growth, justice and the world peace. Why lots of right stuff doesn’t work out and why truth is not always the winner and, frequently, too late for us.
I’m finishing playing Disciples III now and I’ll use their role system as a metaphore for the story. Let’s start from a slight exaggregation to feel the concept. Then, we’ll look at the real life. So, depending on a type of culture, we have creatures, belonging to three different races:
1. Elves – culture, which grounds on a CONCEPT of unlimited resources(in fact they may have limited resources) and justice, with actions dictated with truth, actively promoting higher values in the world and protecting everything good from everything evil. They’re concentrated on self-development and self-fulfillment with the goal of helping others to do the same or at least to saving harmony of the world.
2. Humans – culture, which is split between higher justice and resource limitation. They always have to make their choice, prefer one thing to another:
– tomorrow versus today,
– to yourself versus your relative
– forgive versus surcharge
– stunning truth or white lies
– wait for wounded to die and get their boots or help and carry to a hospital, or maybe don’t wait and finish them
The smaller resources, time, energy and provisioning available tougher is the choice. Half the times this choice should be protected with a weapon in thy hands.
3. Undead – this culture grounds on inhuman hunger. There are no spare resources and the only way to exist is to take away them from others and turn them in such a hungry creatures as well. The only choice is “who will be eaten now?”. From two colliding undeads, the most hungry wins, but that does not help as each of them has a small black hole inside, demanding for more and more.
A number of characters add up to a system, like a firm, a community, a job market or domestic IT. We can get three different types of such: 1) Elven alliance, 2) Human empire 3) Legions of Damned
Elven alliance implements projects directed at promoting eternal values. Colleagues have a right to mistake, they’re honest and open, client-oriented, they grow professionally and help each others to grow, protect interests of each other, checking if solutions suit them, their relatives and the world as a whole. They’re ready to detect, accept and fix their mistakes. For profanes elven work looks like a magic, like everything just appears from the air. And everything else, what we’ve read about from Tolkien as a children, and in classic books on personal growth and humanists writings in adult age.
Empire is born in fights. Everyone would like to give less and take more. As a result of continous collisions, some game rules are born(like traffic rules), which minimize losses for a system as a whole, by acceptable infringement of interests of each one. Everyone promotes their own truth and the one supported by a greatest power wins. Sometimes, projects are successful and socially useful, in others – unsucessfull and useless or even harmful. Almost everytime, they’re tough to implement and full of conflicts. And on rare occasion participants would like to work with the same team again. That’s normal state of the world – people and their adequate to reality struggle for a piece of bread. Only tiny piece of projects and organizations live in such mode. Aforementioned rules, written with blood, health and lives(no exaggregations) of previous generations now can be observed in laws, military regulations, bureaucratic systems, traffic rules, construction standarts, and other awekward and huge(thus being breached), but working systems of agreements.
Legions of Damned after forming a system are trying to settle who’ll just work and who’ll just eat. As characters levels raise, those methods get more sophisticated, appearance of physical awesomeness improves as well as methods of suffocating opponents with their own hands. Bunch of 80 lvl vampires fighting is a spectacular show(surely, if you’re protected from them by a thick terrarium glass, or, better with a number of binoculars glasses). Such systems need continous resource inflow from the outside. Sometimes, that’s centralized flow of resources by means of allocated budgets, or sometimes fresh meat portions being unexperienced elves or younglings, or, at worst, less sucked undead usable for a certain time. Something good can be built only in case of oversight. But if you need to break something or squander a budget – that’s the very case. Unfortunately, modern job market is a great illustration of this type of system. Everyone wants lots of highly-qualified, cheap(or better free) staff, but can’t get anyone as vampires and zombies are around(and those masking not to be eaten), being professionally burned up at 35 and having bunch of irreversible health consequences at 45. Skill of quietly transferring job and responsibility and appropriating another’s results in time is the guarantee of survival and career growth. Ability to properly spread panic around the team and to agree with the boss is the key skill of a manager. The only used management practice – push & kick.
It’s not important which type of system you’ve joined, but rather how it suits you. By looking around and inside yourself, you can decide who are and how you’ve come here.
Next episodes will uncover how characters of different types are born, what happens to them in various systems and how systems evolve and transform between the types and what this all has to do with the Economics of personality.